﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace FrameworkXNA
{
    class SceneBase
    {
        public virtual void start()
        {

        }

        public virtual void update(GameTime gameTime)
        {

        }

        public virtual void draw(SpriteBatch spriteBatch)
        {

        }

        public virtual void terminate()
        {

        }
    }
}
